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 Base Audition

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PostSubyek: Base Audition   Base Audition Gnome_list_addWed Jun 13, 2012 10:28 pm

#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>

#define OFS_PF 0x500456
#define OFS_PFBR 0x500450
#define OFS_BU 0x5124D9
#define OFS_OTP 0x513DAB
#define OFS_PANG 0x5142A4
#define OFS_PFBB 0x5128A0
#define OFS_INSANE 0xD9E8C6
#define OFS_MAP 0xD9E8AE
#define OFS_SKIP 0xCE0C84

LPTSTR ModulGame = "Audition.exe";


void Patch(void *adr, void *ptr, int size)
{
DWORD OldProtection;
VirtualProtect(adr,size,PAGE_EXECUTE_READWRITE, &OldProtection);
memcpy(adr,ptr,size);
VirtualProtect(adr,size,OldProtection, &OldProtection);
}

void WritePointer(unsigned long ulBase, int iOffset, int iValue)
{
if (!IsBadReadPtr((VOID*)ulBase, sizeof(unsigned long)))
{
if (!IsBadWritePtr((void*)(*(unsigned long*)ulBase + iOffset), sizeof(unsigned long)))
{
*(int*)(*(unsigned long*)ulBase + iOffset) = iValue;
}
}
}
DWORD WINAPI MemPacth(LPVOID param)
{
while (1) {



if (GetAsyncKeyState(VK_F3)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_PF;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x00\x00\x00\x00\x7D\x3F\x33\x33", Cool;
adrMin1 = dwPB + (DWORD)OFS_PFBR;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x99\x99\x99\x99", 4);
adrMin1 = dwPB + (DWORD)OFS_BU;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x14", 28);
adrMin1 = dwPB + (DWORD)OFS_OTP;
Patch((void *)(adrMin1),(void*)(PBYTE)"\xFF", 1);
adrMin1 = dwPB + (DWORD)OFS_PANG;
Patch((void *)(adrMin1),(void*)(PBYTE)"\xFF", 1);
adrMin1 = dwPB + (DWORD)OFS_PFBB;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x06\x00\x00\x00\x0A\x00\x00\x00", Cool;
}
}
if (GetAsyncKeyState(VK_F4)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_PF;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x7D\x3F\x33\x33\x73\x3F\x9A\x99", Cool;
adrMin1 = dwPB + (DWORD)OFS_PFBR;
Patch((void *)(adrMin1),(void*)(PBYTE)"\xEE\x7C\x7F\x3F\xA4\x70\x7D\x3F", Cool;
adrMin1 = dwPB + (DWORD)OFS_BU;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x00\x00\x00\x0F\x00\x00\x00\x1B", Cool;
adrMin1 = dwPB + (DWORD)OFS_OTP;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x3F\x1F\x85\x2B\x3F\xCD\xCC\xCC", Cool;
adrMin1 = dwPB + (DWORD)OFS_PANG;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x05\x00\x00\x00\x11\x00\x00\x00", Cool;
adrMin1 = dwPB + (DWORD)OFS_PFBB;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x46\x46\x00\x00\x0A\x00\x00\x00", Cool;
}
}
if (GetAsyncKeyState(VK_F5)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_INSANE;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x01\x00\x00\x00\x00\x00\x00\x00", Cool;
}
}
if (GetAsyncKeyState(VK_F6)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_INSANE;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x00\x00\x00\x00\x00\x00\x00\x00", Cool;
}
}
if (GetAsyncKeyState(VK_F7)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_MAP;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x65\x00\x00\x00\x00\x00\x00\x00", Cool;
}
}
if (GetAsyncKeyState(VK_F8)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_MAP;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x07\x00\x00\x00\x00\x00\x00\x00", Cool;
}
}
if (GetAsyncKeyState(VK_RETURN)&1) {
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_SKIP;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x00\x00\x00\x00\x01\x00\x00\x00", Cool;
}
}
Sleep(5);
}
return (0);
}


BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
if (dwReason == DLL_PROCESS_ATTACH)
{
DisableThreadLibraryCalls(hDll);
if(dwReason == DLL_PROCESS_ATTACH){
MessageBox(0, "Cheat Actived Success Full", "Copyright ©️ Onsiris.Com", MB_OK + MB_ICONINFORMATION );
MessageBox(0, "Created By : Muhammad Rizky", "Copyright ©️ Onsiris.Com", MB_OK + MB_ICONINFORMATION );
MessageBox(0, "Visit This Blog : Onsiris.Com", "Copyright ©️ Onsiris.Com", MB_OK + MB_ICONINFORMATION );
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)MemPacth, 0, 0, 0);

char strDLLName [_MAX_PATH];
GetModuleFileName(hDll, strDLLName , _MAX_PATH);
if (strstr(strDLLName, "Onsiris.dll") <= 0) { // Ubah Nama .DLL Sesuai Selera Anda

MessageBox(0, "Dilarang Rename .DLL\n.DLL Ini Telah Di Rename\nName .DLL Asli : Onsiris.dll", "PERHATIAN", 0);
ExitProcess(0);
}
}
else if(dwReason == DLL_PROCESS_DETACH)
{
}
}
return TRUE;
}


Keterangan :
- Jangan Di Edit Base Saya , Bila Base saya di Edit Sama agan Nanti Jadi Gak Work ..

Created : Muhammad Rizky

Special Thank's To :
- Cyber_Admiral
- Iwak Peyek
- Aku Manusia
- All Member And Crew Onsiris.Com (OC)
- M Fadlan Aprial D
- You
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